Craps is the most exciting game in the Casino. It is a simple
game to play, with many different types of bets that can be placed. Like many
games the origin of Craps is shrowded in mystery and lost in the mists of time.
The game dates back to 1573 BC by the Egyptians. The earliest dice were
probably shaped from animal bone or carved from hardwoods like ebony and oak.
We know that playing Dice was very popular among the Romans. The pair of dice
shown at right was found at Herculaneum.
The Romans called these “Tesserae”, but they also
played with “Tali” or knucklebones. This game was played in taverns
as well as gambling houses, brothels and on the street. The only difference
between these Roman dice and modern dice is that the numbers were arranged
such that any two opposite sides would add up to seven. Dice were shaken in a
cup then tossed, as croupiers do today. Bets were placed the same manner as we
place them today. Roman wall paintings indicate they played with three dice,
while the images of Achilles on vases suggest the Greeks played with two
dice.
The Arabs adopted the Legionnaire's pastime of "throwing the bones"
when they expanded into former Roman provinces. They called their small,
numbered cubes "Azzahr". At some time during trade with Europeans in
the Middle Ages, this dice game came back across the Mediterranean to be
adopted by the French as "Hasar" or "Hasard". During the
interminable wars between France and England during the 13th and 14th
Centuries, English knights brought the game home as "Hazard" -
meaning to take a chance or to put at risk (as in "hazard a
guess"). As the English played the game, they called the lowest
roll "Crabs". In the aftermath of yet another war, French soldiers
picked up this variation from their English prisoners but, maintaining their
linguistic independence, used the French word "Crabes". Early in
the 18th Century, French colonists took the game to the Canadian
wilderness. In 1813, Bernard de Mandeville of New Orleans simplified the
game of Hazard and created the first modernized version of Craps.
As England extended its reach north from the American colonies, some of the
displaced French-speaking Canadians migrated to Louisiana where, by the end
of the century, a simplified version of “Hazard” lost its
English name and became known simply as "Creps", the Cajun
spelling of crabes. As Cajun riverboat men journeyed up the Mississippi,
the venerable dice game was again introduced to English speakers, this
time American frontiersmen, who adopted the game and corrupted the name
to "Craps". As Americans spread out across the West, they
made Craps a mainstay of every saloon and casino in the land. After
the Civil War, John H. Winn introduced an innovation that made
imperfectly manufactured dice a non-issue: players could bet for or
against the roller. As the popularity of craps continued to grow,
various bets were incorporated to add some spice and give players more
ways to win.
Today, craps is one of the most popular games in any casino.
Craps tables are easy to spot on the casino floor - they're the ones where
large crowds have gathered round to watch the thrilling action in rapt
fascination.
Rules
Player, known as the “Shooter”, throws the dice.
The player must handle the dice with one hand only when throwing and the dice
must hit the walls on the opposite end of the table. In the event that one or
both dice are thrown off the table, they must be inspected (usually by the
stickman) before putting them back into play.
Shooter throws a pair of dice to establish a
Point - and bets are made as to whether the shooter can repeat
the Point before a 7 is rolled. The series of throws to establish and repeat
the Point is called a “round”. Each round starts
on a “Come Out” roll. This is the roll where the
shooter attempts to establish the Point. A pair of dice can make totals
ranging from 2 to 12, but only totals of 4, 5, 6, 8, 9 or 10 can be the Point.
Totals of 2 (“snake eyes”), 3 (“cross eyes”) and
12 (“box cars”) are called craps, but a total of 7 or 11 is called
a natural. During Come Out, rolling craps or a natural will immediately end
the round, whereas a total of 4, 5, 6, 8, 9 or 10 establish the Point to
keep the round open. The dealer will place a white puck (white circle which
can be either "on" or "off") on an area of the table to
designate which point is "on". If the Point is established, we
move into the “midgame” part of the round and
the shooter continues to throw the dice until either the Point is rolled
again or a total of 7 is rolled - either of which will end the round. There
can be any number of throws between the Come Out roll and the end of the
round. If a 7 comes before the Point, the shooter sevens out and the dice
are passed to another player for the start of the next round. On the other
hand, if the shooter hits the Point, he or she can elect to keep rolling for
the next round. A shooter who rolls a 2, 3 or 12 on the Come Out roll craps
out and passes the dice to the next player. Rolling a natural on Come Out
(7 or 11) lets the shooter keep the dice for another Come Out roll.
There are a variety of bets that can be made on each throw, some
are conditional and some are bets against a specific result. Some bets can
stay on the table for the entire round, some bets span rounds and some are
only viable for a single throw. All the variability makes craps interesting,
fascinating and fun to play.
Bet Options in detail
The dice are rolled across the craps table layout. The layout
is divided into three areas - two side areas separated by a center one. Each
side area is the mirror reflection of the other and contains the following:
Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets
and Field bets. The center area is shared by both side areas and contains the
Proposition bets.
The types of wagers that can be made are:
PASS LINE
Also known as the Front Line, a Pass Line bet wagers
that the shooter will roll the Point before a 7. This is the most common bet in
craps. Almost every player at the table bets on it. The house edge on the pass
line is only 1.41%, which is not bad compared to most other bets on the table
and other games in the casino.You place your bet on the Pass Line area on
the table on a come out roll. To qualify, you must place your Pass Line bet
before the Come Out roll. (The dealer will announce "Place your bets
for the Come Out roll." to let you know when you can make a Pass Line
bet.) A natural Come Out roll (i.e. a 7 or an 11) is an immediate winner for
the Pass Line bet. If the Come Out roll craps out (with a 2, 3 or 12) the
Pass Line loses. Any other Come Out result (4, 5, 6, 8, 9 or 10) becomes
the Point, and a puck labeled “ON” is positioned above the
corresponding numbered column to indicate that the Point has been
established. When the Puck is ON, Pass Line bets win if that Point is
rolled and lose if a 7 is rolled. Winning bets pay 1-to-1. Unresolved Pass
Line bets may not be modified or removed. They are committed until the end
of the round. Once the Point is established, only another roll of the Point
or a roll of 7 can end the round. When the puck is flipped
to “OFF” and moved back to the upper left-hand corner of the
table, you know the round has ended and the next roll will be a Come Out
roll.
DON’T PASS LINE
Also known as the Back Line, the Don't Pass is the
opposite of Pass: it wins if the shooter rolls a 7 before the Point, and loses
when the Point comes up before a 7. To qualify, it must be placed in the Don't
Pass bar prior to the Come Out roll. On Come Out, Don't Pass wins on 2 or 3,
loses on 7 or 11 and is a push on 12 - any other number (4, 5, 6, 8, 9, 10)
establishes the point. Winning bet pays 1-to-1. The house edge on the Don't
Pass bet is 1.364%.
COME BETS/ DON'T COME BETS
Come and Don't Come Bets are basically the same as Pass and
Don't Pass except they are placed while a round is in progress. They are
designed for players who join the game late. The same rules apply: win if the
next roll is 7 or 11, lose if it's Craps. Otherwise the roll becomes the Come
Point. Be careful. If a point is thrown and there are still active come bets on
the table waiting for a different point then special rules apply for the
following come out roll. The come out roll will still apply to active come
bets but it will not apply to their respective odds bets, unless it is
requested to leave the odds "On". In the event a come bet is
resolved on a come out roll then the odds bet will be returned. Turning the
come odds off on a come out roll increases the combined house edge from 0.326%
to 0.377% in a 5-times odds game, not counting returned odds bets as bets
made. So if you want to maximize your return on resolved bets then keep those
come odds turned on. Winning bet pays 1-to-1.
ODDS BETS
An Odds bet is a backup bet on a Pass/Don't Pass/Come/Don't
Come bet already on the table. They're usually limited to two or three times
(2X or 3X) the original bet and pay off at true odds: the payoff truly reflects
the probability of the dice's roll and there's no additional house edge
involved. Unlike original Pass/Don't Pass/Come/Don't Come bets, unresolved
Odds bets can be removed or reduced from the table during play.
Pass Odds and Come Odds pay 2:1 on a roll of 4 or 10, 3:2 on
5's and 9's, and 6:5 on 6's and 8's.
Don't Pass Odds and Don't Come Odds pay 1:2 on a roll of 4 or 10, 2:3 on 5's
and 9's, 5:6 on 6's and 8's.
Please note the difference between the payouts on Pass/Come
Odds and Don't Pass/Don't Come Odds. When the Point is 5, a winning $12 Pass
Odds bet will pay 3-to-2, and the player will get back $30 ($18 win + $12 bet).
However, a winning $12 Don't Pass bet pays 2-to-3 when the Point is 5, so the
payout is only $20 ($8 win + $12 bet).
PLACE BETS
Once a Shooter makes a point, you may make a “Place
Bet” on numbers 4, 5, 6, 8, 9 and 10.
Place Bets may persist beyond a round and are always active, even during the
Come Out roll. They may be placed, modified or removed at any time before any
roll. If the shooter rolls any of these number’s before a seven, you
win the following payoffs: 9:5 on 4 and 10 (the house edge is 6.67%),
7:5 on 5 and 9 (the house edge is 4.00%), and 7:6 on 6 and 8 (the house
edge is 1.52%).
You may make a “Place Against Bet”. If the shooter
rolls 7 before the indicated number (4, 5, 6, 8, 9, or 10), you win the
following payoffs: 5:11 on 4 and 10, 5:8 on 5 and 9, and 4:5 on 6 and 8.
FIELD BET
A “Field Bet” is a special one roll bet. You
win even money on 3, 4, 9, 10, and 11. You win 2:1 on 2. You win
3:1 on 12. You lose on 5, 6, 7 or 8. Field Bets can be placed before any
roll. If the 12 pays 3-1 the house edge is 2.78%.
BIG 6 & BIG 8 BETS
A Big 6 is a bet that a 6 will be rolled before a 7, and a Big
8 bets that an 8 will be rolled before a 7. Big bets pay even money if the
shooter rolls their respective number before a 7 and lose if a 7 is rolled
first. Big bets are active during the Come Out roll as well as any other roll,
and they may persist beyond the end of a round (i.e. when a round ends on a
Point roll of 4, 5, 9 or 10). They may be placed, modified or removed at any
time before any roll. The house edge is 9.09%.
BUY BETS
This is essentially the same as the Place Bet, only with a
different payoff. The player may "buy" any of the points (4, 5, 6, 8,
9 and 10), which means to bet that the number will be rolled before a 7. Buy
bets can only be made or altered when the point is On, as identified by the
puck. When making a buy bet you must pay a 5% commission (a 5% vigorish) and
your bet will pay fair odds if it wins. Fair odds are 2:1 on the 4 and 10, 3:2
on the 5 and 9, and 6:5 on the 6 and 8. The house edge on all buy bets is
4.76%. The house edge on the 5, 6, 8, and 9 place bets are all lower than the
buy bet, thus the buy bet on these numbers should be avoided. Some casinos
only charge the commission on a buy bet if it wins. If this is the case the
house edge is lowered to 1.67% on the 4 and 10, 2.00% on the 5 and 9, and
2.27% on the 6 and 8.
LAY BETS
The lay bet is the opposite of the buy bet . The lay bets may
be placed on the 4, 5, 6, 8, 9 or 10. The bet itself is that a 7 will be rolled
before the number you choose. Because the 7 is the most likely number to be
rolled you will wager more than you can win. Lay bets may persist beyond a
round and they are always active - even during the Come Out roll. They may be
placed, modified or removed at any time before any roll. The player must pay a
5% commission on the possible winnings and the fair odds are paid on the bet
itself. Fair odds are 1:2 on the 4 and 10, 2:3 on the 5 and 9, and 5:6 on the
4 and 10. The house edge on the 4 and 10 is 2.44%, on the 5 and 9 it is
3.23%, and on the 6 and 8 it is 4.00%.
HARD WAYS
This bet can be made on 4, 6, 8 or 10. It is a bet that the
relevant number will be thrown in its double form (for instance, a hard 8
occurs when two 4s are thrown) before a 7 and before that number is thrown in
any other combination. This is called "the hard way" because it is
harder to roll two twos than a one and a three. They may be placed, modified or
removed at any time before any roll. The casino pays 7:1 on a hard 4 or 10
with a house edge of 11.11% and 9:1 on a hard 6 or 8 with a house edge
of 9.09%.
PROPOSITION BETS
Proposition bets either win or lose on the next throw. In
general these have the highest house edge of all the crap bets and for the
player with any sense are to be avoided completely. Specific descriptions of
the various bets are below.
Crap 2 Also known as Snake Eyes
: A bet that a 2 will be thrown on the next roll. Pays 30-1. house
edge 13.89%. Crap 3: A bet that a 3 will be thrown on the next roll.
Pays 15-1. house edge 11.11%. Crap 12 Also known as Midnight: A bet
that a 12 will be thrown on the next roll. Pays 30-1. house edge 13.89%.
Any craps: A bet that the next roll will be a 2, 3, or
12. Pays 7-1. house edge 11.11%. 7 Also known as Any Seven: A bet that a 7
will be thrown on the next roll. Pays 4-1. house edge 16.67%. 11 Also known as Yo 11: A bet that an 11
will be thrown on the next roll. Pays 15-1. house edge 11.11%. Hop Bets: These are among the worst bets on the crap
table. There is no specific place on the table for these but the dealers
will broker your bet if you ask. At any time you may bet on what the next
roll will be, exactly. For example you can bet that the next roll will be a
5 and 3. If you take two different numbers as in the 5 and 3 example the
payoff is 15:1 with a house edge of 11.11%. If you take two of the same
number, for example 5 and 5, the payoff is 30:1 with a house edge of
13.89%. Horn Bet: This is four bets in one. The bet must be made
in increments of $4 with $1 each placed on the 2, 3, 11, and 12. Payoffs
are the same as betting each number individually. The house edge is 12.5%.
The player may also bet in increments of $5 with a double portion on any
one number. For example a "Horn 12 high" bet would put $2 on the
12 and $1 each on the 2, 3, and 11. The Horn 2 and 12 high bets have a
house edge of 12.78%, and the 3 and 11 high Horn bets have a house edge of
12.22%. World Bet: Similar to the Horn bet but the player
bets in increments of $5, with $1 each on the 2, 3, 7, 11, and 12. The
house edge is 13.33%.
Variations
Craps has several main variations, which allow the game to
be played in many different environments. Bank Craps, the most widely known and played
version of craps, can be found in most casinos. Players may wager for or
against the shooter, but bets cannot be made against each other; all bets
must be placed with the house. New York Craps can be found in many illegal
gambling houses on the eastern coast of the United States and in certain
parts of Eastern Europe. Players must buy box numbers 4, 5, 6, 8, 9, and
10, which include a five percent dealer charge. The table layout does not
include spaces for Come or Don't Come bets. Scarney Craps is a mix of both Bank Craps and
New York Craps. The game lacks a space for Come and Don't Come bets and
does not have a dealer charge. Scarney Craps makes use of proposition
betting and generally pays a unit more than Bank Craps. Private Craps is an informal version of craps
played with real cash. The game can be played on any surface suitable for
dice rolling. Players determine who goes first by the highest roller, then
the shooter places his cash in the "center" in front of him as his center
bet while other players bet against him. Players may change their bets at
any time if the shooter does not roll an immediate win or loss on his come
out throw. Money Craps is played with cash
and allows players to choose if they would like to bet against each other
or the house. Betting options include the Lose Line, Win Line, and box
numbers. Players have the option of using the "Book" to place their bets
for them, but he charges five percent on the total amount bet. The house
limits in this craps version are extremely high, varying from game to game,
and can be played indoors or outdoors.
Craps Glossary
Aces - Betting that the next roll will be the total sum of 2. Any Craps - A bet that the next roll will be 2, 3, or 12. Any Seven - A bet that the next roll will be 7. Arm - A term used in the game of craps to denote a player who is so skilled at throwing the dice that they are able to alter the conventional odds of the game. Such a player is said to be 'an arm'. Whether or not such individuals actually exist or are simply the product of game legend is debatable. However, it is worth noting that the casino craps dealers are very adamant about the dice being thrown against the far wall of the table to ensure a completely random outcome. Back Line - Another term for the Don't Pass Line. Betting Right - Betting the throw will win on Pass Line and Come bets. Betting Wrong - Betting the throw will not pass on Don't Pass Line and Don't Come bets. Big Eight - A bet that an 8 will be rolled before a 7 comes up. Big Six - A bet that a 6 will be rolled before a 7 comes up. Big Red - Placing a bet on Any Seven. Boxcars - (Betting on the 12) Two 6s rolled in a craps game are called 'Boxcars'. (Boxcars are the last cars on a train.) Boxman - Casino employee who sits between the two dealers at the Craps table and is responsible for the chips the casino keeps at the table. Buffalo - Placing a bet on each of the Hardway and Any Seven. Buy Bet (Buy and Lay bet) - Giving the house a 5% commission in order to be paid correct odds for a place bet. Buy and lay bets are made the same way as a place bet, but at corrected odds. Capped Dice - non standard, crooked dice. Cold Table - for the moment shooters aren't winning at this table. A table in which very few shooters are making The Point. Come Bet - Same as the Pass Line bet but made after the Come Out roll. Come Out Roll - The first roll of the dice in a betting round and determines the point for Pass and Don't Pass Line bets. Don't Come - Making a bet against the dice (a 7 will appear before the point is rolled again) after the come out roll. Don't Pass Bet - Making a bet against the dice before a Come Out roll. Don't Pass Bar - Just above the pass line is a thinner band of felt where you place your don't pass bets (essentially the opposite of a pass line bet). Double Odds - Doubles the initial Pass Line, Don't Pass Line, Come, Don't Come bets. Easy Way - A dice roll of 4, 6, 8, 10 each die being different from the other. Edge - The advantage the casino has on player on any given wager. Field Bet - A bet on 2, 3, 4, 9, 10, 11 or 12. Free Odds Bet - Taken at true odds. Front Line - Another term for the Pass Line. Hardway - Betting on a 4, 6, 8 or 10 thrown as pairs (2-2, 3-3...) before rolled easy or before a 7 comes out. (See also 'The Hard Way Bet' below) Hi-Lo - A bet that the next roll of the dice will be a 2 or 12. Hope Bet - One roll bet on a particular dice combination. Hoping Hardway - A 2-2 hope bet. Horn Bet - A bet on 2, 3, 11 and 12 with the same amount. Horn High Bet - bet amount is split into five parts. Two parts on the high number 12 and three units for the other numbers 2, 3 and 11. Hot Table - A table in which most shooters are making The Point. Insurance Bet - Two or more wagers made to partially cover one another. Lay Bet - Betting that a point number will not be rolled before a 7 is thrown. Lay Odds - Additional odds bet against the dice. Line Bet - Bet on the Pass Line or Don't Pass Line. Little Joe - A Hard 4 (2-2). Marker Puck - A Plastic disk that the dealers use to mark the point on the Craps table; "Off" or "On". Midnight - One roll bet on 12. Natural - Another term for a throw of 7 or 11 on the come out roll. (Natural seven or natural eleven.) Off - Meaning certain bets will be safe on the next dice roll. One Roll Bets - Outcome of these bets are established by the next dice roll. Depending on the next roll, the bet either wins or loses. Outside Numbers - The numbers 4,5,9, and 10. Parley - Increasing a bet, usually double (let it ride). Pass Line Bet - Bet stating the dice will win or pass. Payoff - The return or payback the player receives for his or her wager. Place Bet - bet stating a place number will be thrown before a 7 comes out. Place Numbers - 4, 5, 6, 8, 9, 10. Playing the field - is a common and popular bet. To place this bet find the box with the word 'field' written in it along with a set of numbers (as in 'Filed Bet' above). Placing a field bet means you are betting that the next roll will be a 2, 3, 4, 9, 10, 11, or 12. Point Number - One of the numbers 4, 5, 6, 8, 9 and 10 determined on the come out roll. Press a Bet - To double a bet. Proposition Bets - All one-roll bets and the hardway bet. Rail - The grooved area along the top of the craps table perimeter where players keep their chips Right Bettor - A player betting the dice will pass or win. A player who bets that the shooter will make the Point. Seven Out - When a 7 is thrown after a point has been established and before repeating the point number, next player in line will be the shooter. Shooter - The player who is currently rolling the dice. Snake Eyes - When you roll a two in craps, it is called "Snake Eyes" - eyes because they look like eyes, snake because they are bad news (for the shooter). Stickman - A casino employee who calls out the dice rolls and returns the dice to the shooter, also responsible for the placing and paying the proposition bets. Toke - A tip given to the dealer. The Hard Way Bet - Making a hard way bet means going for the total of the two dice on doubles. Say you wanted to go for a hard six, the only way to do it is with two threes. It is called the hard way because it is not easy to hit. There are only four hard way combinations: 4 (2x2), 6 (3x3), 8 (4x4), and 10 (5x5). These are not anytime one-roll wagers. Hard ways win if the selected hard way is rolled before a seven appears or before an "easy way" combination of the hard way total is hit. So if you have a bet on a hard 4 and a 3 and 1 (easy 4) comes up before two twos (hard 4), you lose your hard way bet. The Point - The number that is established on the come-out roll. Only place numbers (4,5,6,8,9,10) can become the point. The shooter will attempt to repeat throwing the point before throwing a 7 in order to win that round of betting. Three-way Craps - A bet made in units of 3 with one unit on 2, one unit on 3, and one unit on 12. Vigorish - The casino edge or commission taken by the house. Working - Meaning certain bets will be at risk on the next dice roll. Wrong Bettor - A player betting the dice will not pass. A player who bets the shooter will not make the point and instead he will Seven-Out. Yo - The number 11.
The Playing Strategy
Betting With The Dice (With Double Odds Allowed)
Start by making a two unit bet (in this case $10 or two $5 chips) on the Pass Line.
If you crap-out, make another $10 bet on the Pass Line. If you get a natural (7 or 11),
pick up your winnings but leave your original $10 bet. Once a point is established,
you would take full double odds on your bet. On a point of 4, 5, 9 or 10, you would put $20 behind your $10 Line Bet (odds for a 4 or 10 pay at 2:1 or $40 in this case, odds for a 5 or 9 pay at 3:2 or $30 in this case). On a point of 6 or 8, you would put $25 behind your Line Bet. Although, technically this is more than double odds on a point of 6 or 8, must Casinos allow you to take odds on these numbers in increments of 5 units since the odds for a 6 or 8 pay at 6:5 (or $30 in this case).
Now make a $10 bet on the Come. Follow the same rules as above being sure to
take the full double odds once your Come point is established. Follow this
bet with yet another $10 Come bet with full double odds. You now have three
numbers working for you (one on the Pass Line and two Come bets).
If you find yourself in the middle of a "Hot Roll" you should take
advantage of this by making yet another Come bet. Eventually, you should
double your original two unit bet by making a $20 bet on the Come rather than
$10. But you should only do this after you are ahead by at least 20 units
in this case $100).
Once you finally do seven-out, always start with your original two unit bet
on the Pass Line. You are very susceptible to short losing streaks which could
wipe you out if you continue to play too aggressively (remember the house always has an advantage).
Betting Against The Dice (With Double Odds Allowed)
While the majority of craps players are "Right" bettors,
from a strategic point of view, betting "Wrong" is just as capable
of winning as betting "Right". The odds are basically the same (in
fact, there is an extremely minute advantage in favor of wrong betting). Still
players feel uncomfortable about having to "lay" odds (putting down
more money on free-odds then will be won).
Start by making a two unit bet (in this case $10 or two $5 chips) on the Don't
Pass Bar. If you win with a craps, pick up your winnings but leave your
original $10 bet. If a natural (7 or 11) comes up and you lose, make another
$10 bet on the Pass Line. Once a point is established, you would lay full
double odds on your bet. By "laying" odds you are putting down
more than what you will win. If the point is 4 or 10, the lay odds would be
$40 for a potential payoff of $20 (2:1). If the point is 5 or 9, the lay
odds would be $30 for a potential payoff of $20 (3:2). If the point is 6
or 8, the lay odds would be $24 for a potential payoff of $20 (6:5).
Now make a $10 bet on the Don't Come. Follow the same rules as above being
sure to lay the full double odds once your Don't Come point is established.
Follow this bet with yet another $10 Don't Come bet with full double odds.
You now have three numbers working "against" you (one on the Don't
Pass Line and two Don't Come bets).
If you find yourself in the middle of a "Cold Roll" you should take
advantage of this by making yet another Don't Come bet. Eventually, you
should double your original two unit bet by making a $20 bet on the Don't
Come rather than $10. But you should only do this after you are ahead by at
least 20 units (in this case $100).
You should only increase your bet during a "Cold Roll" (remember
the house always has an advantage).
Anything But Seven
Don't place any bets on the Don't Pass or Pass Line, but wait
until a point has been established. Place two units on 5, 6 & 8. Place one
unit on the Field. The average roller rolls the dice 5 times before rolling a seven.
Three Way
Suggested Bankroll: $150-$200 In this strategy you will
have three numbers working for you.
1. You will start your betting by placing the same amount on both the Pass
and Don’t Pass Line. For example, if the minimum bet is $5.00 you
will “PLACE” $5.00 on both the Pass and Don’t Pass Line.
2. Once the “POINT” is established, wait until the shooter has
rolled the dice one more time, then “PLACE” double odds behind
your Pass Line bet. If the shooter’s “POINT” is 4, 5, 9 or
10, then “PLACE” $6.00 on both the 6 & 8. If the
“POINT” is 6 or 8, “PLACE” $5.00 on either the 5 or 9
and $6.00 on the 6 or 8 (whichever number is uncovered).
3. Once the shooter makes one of your “PLACE” bets twice, remove
all bets except your Pass Line and wait for a decision. If the shooter has
not made one of your “PLACE” bets or his/her “POINT”
by the fifth roll, bring down your “PLACE” bets and wait for a
decision.
Then start the process over. Investment Pass Line & Don’t Pass Bet:
$0 Pass Line & Don’t Line bets negates each other (except for the
number 12 in which case you will lose your Pass Line bet). “PLACE
” Numbers: $11-$12 Double Odds (2x) $10.00
Total Investment: $21-$22
Best Scenario: Shooter makes two of your “PLACE” numbers and the
“POINT”. You can make 120-150% profit of your investment.
The Martingale System
This system is generally played with an even money game such as
the Red/Black bet in Roulette or the Pass/Don't Pass
in Craps. This system is old, simple and very good for the
inexperienced players. It is based on the probability of losing infinite times
in a row and is usually applied to “even money” bets.
The idea is that by doubling your bet after a loss, you would always win enough
to cover all past losses plus one unit. So, start betting with one unit, if you
win take the winnings but leave the original bet. If you loose you must double
the bet until you win. The Martingale system requires a large bankroll, has a
very low return and is a very risky one because of the maximum bet limits
imposed by the casinos. So, if you run out of money or reach the house limit,
you can lose a lot with no chance to recover your losses.
The Martingale +1 System
According to this system, each time you lose you double the bet
and add the value of the first, lowest bet (1, 3, 7, 15, 31, 63, 127, etc.).
When you win, you bet the lowest bet until you lose, like in the case of
Martingale (winning three times in a row: 1, 1, 1). This system guarantees
gaining one lowest bet ($1) each on each spin of the wheel or card dealing,
even if you lose more often than win (of course doubling the bet is limited
by the amount of money you have).
The Paroli System
This system is in a way the opposite of the Martingale system.
You start with one bet and you increase your bet when you win rather than when
you lose. However, you will need to plan a betting procedure whereby you know
how far you will let the bet build before you take it down to the initial
starting bet and how much to raise after each win. This obviously depends on
the type of game played and the odds of the bet. The advantage of this system
is that you do not require a large bankroll. It lets the profit run and cuts
short the losses.
Consider this
The best way to start playing Craps is with a Pass Line bet
on the Come Out roll. A 7 or 11 on Come Out make it an immediate winner,
paying 1:1. If a Point is established, then the Pass Line bet will pay 1:1
if the Point is repeated before a 7.
The thing to remember if you want to win at the game of craps
is to only make bets which give the house the least advantage. The house will
always enjoy an edge over you, the gambler.
The best bets can be made in casinos that allow the greatest
multiple of your original bet as a "free odds" bet (Odds Bet). For
example if you place a $10 bet on Pass, then, depending on the casino's rules,
you will be able to place a further bet for some multiple of the original bet
at the correct odds. The further bet doesn't affect the casino's take on the
original bet (about 1.41%) but it does reduce the overall percentage take on
the money you have staked.
Try Field Bet. A Field Bet looks great because 7 numbers win
and only 4 lose. However the 4 that lose are much more likely to be rolled.
Only a fool would bet on the Big 6 an Big 8. Note that this is
exactly the same as a Place Bet on 6. The house edge on the Place Bet is only
1.52%, but the house edge on the Big 6 is 9.09%.
You should avoid Proposition Bet because there is the highest
house edge of all the crap bets.
Make a betting selection(s) or establish a pattern of play to
your liking and stick to it.
If you want to play longer and enjoy the action, stick to the
"pass/don't pass" and "come/don't come" bets.
If you aim to "hit and run" and winning is a
priority, give preference to high-odds bets.
Don't plan to win every roll of the dice.
On the come out roll, place a pass bet and an equivalent field
bet, that way if the shooter craps out, you still win in the field, if the
shooter wins with 7 or 11 you still break even.
Never walk up to a table and throw your money in. Take a moment
to review the table, people and the game in progress.
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